Discoveries Newsletter

Volume 15, #6, August 2017
What product developers can learn from major league pitchers
by Sheila Mello

Fall is a glorious time for baseball fans, with the regular season wrapping up in September and a month of post-season play in October.

But every season is high-stakes season for product developers, who need to deliver consistently or risk disappointing customers and falling behind competitors. We offer some lessons that the product development world can take from baseball.

Volume 15, #5, July 2017
Take your strategy off the shelf and out into the world
by Wayne Mackey

The best strategy in the world won’t move your company forward if you don’t execute it.

Volume 15, #4, June 2017
Focus on four areas to build products with market pull
by Sheila Mello

What if you made a product that customers wanted so desperately they were willing to pay almost anything to get it?

Volume 15, #3, April 2017
Five ways to generate excitement for new initiatives
by Sheila Mello

Whether you’re selling a new video game or a new approach to product development, your challenge is to get the buyers to come to you already wanting the goods.

Volume 15, #2, March 2017
Three Ways to Change Your Conversation Around Innovation
by Sheila Mello

Will your company be transformed right out of business, or will you bust out of the constraints of today and allow your team to envision the crazy ideas that will become the “of course” products of the future?

Volume 15, #1, January 2017
The future of innovation belongs to those who can dream in their customers’ worlds
by Sheila Mello

You can check all the usual boxes—great execution, solid management, well-integrated teams, stellar new product development processes. Yet if you can’t see what’s coming in three, five, or ten years, you not only risk losing market share but also suffering the complete disintegration of your company, your industry, and your business model.

Volume 14, #8, December 2016
Arguments for and against using the customer as the unit of measure for defining new products
by Sheila Mello

It doesn’t matter what you call what the customer is doing. It only matters that you capture the emotional struggle surrounding that activity.

Volume 14, #7, November 2016
Understanding the zeitgeist of product development (and the electorate)
by Sheila Mello and Wayne Mackey

Conducting a survey before understanding the requirements—and without an image of what it is like to be the voter—gets the flawed results we saw in this year’s polls. Diving deeply into the populace enables far more accurate predictions.

Volume 14, #6, October 2016
Five essentials to have in place before you launch a co-creation effort
by Sheila Mello

Like most companies, you’ve probably put customers at the center of your design and development efforts with initiatives such as customer-centric product definition, a focus on customer value, and a well-honed voice-of-the-customer program. But have you thought about taking customer-centricity to its next stage: co-creation, or direct customer involvement in the product design process?

Volume 14, #5, August 2016
Emotion as a key to creating change
by Sheila Mello

It’s no longer headline news that emotion plays a role in decision making, even in business. How can you take advantage of this fact to help people in your organization understand customers at a deep, intuitive level?

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